Unfortunately I could not get COLLADA to export multiple named animations, so I had to create all the animations along a single timeline. If you want to see how it is done, I recommend you watch the video. In the video I show the entire process of creating the animated mesh in Blender. If you are exporting from Blender, consider using the Godot Blender exporter plugin instead of the built in exporter.Īs always there is an HD video of this tutorial available here. Godot currently supports animation only in COLLADA format, which is supported with varying degrees of success in all popular 3D modelling applications. Now that we have covered 3D basics and loading and creating static meshes now it’s time to move on to loading and using animated models.
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